Max Payne 3 Review
Unknown | 10:04 |
Game review
After the nine long wait finally third installment of MAX PAYNE is developed for PC,PS3 and XBOX.
Max Payne 3 looks very different from its predecessors.The rundown tenements and shadowy sidewalks of New York have been replaced by the hedonistic nightclubs and baking heat of São Paulo, where Max has taken a job working private security for wealthy businessman Rodrigo Branco. Unsurprisingly, things don’t work out for Max: Rodrigo’s trophy wife, Fabiana, is kidnapped on Max’s watch, which sets in motion a chain of events that draws Max into a much larger, more sinister story.
The change of location is underscored by a raft of cinematic effects: scan lines, chromatic aberration, shifting film stock. Initially, it all seems a bit much, too noisy and distracting, but after a while you acclimatise and it becomes part of the game’s distinctive texture. But it’s not just stylish gloss – like everything in the game, it feeds into the characterisation of Max, emphasising his jaded disconnection from the world around him.
According to me gameplay of this installment of max payne is quite impressive than the other max payne games. Consequently, the game is heavily punctuated by cut scenes – some brief, some quite long. And it’s easy to see how their frequency may prove too intrusive; some players might feel that control is being taken away from them too soon or given back a little too late. Ultimately, it’s a trade-off, and if you buy into Max’s plight, cut scenes become engrossing, and it’s joy to see them bleed seamlessly into the furious action.The core gameplay is simple yet refined. Although there are a range of distinctive weapons in the game, you can only carry two side-arms and one two-handed weapon at any given time. And if you choose to dual-wield, you’re forced into dropping the larger, potentially more powerful weapon. It keeps things straightforward and uncluttered. Max’s signature time-bending moves – Bullet Time and Shoot Dodge – return, and are easy to pick up and master. The game’s fully-destructible environments really intensify firefights – seeing the air around you slowly woven with spiralling bullets, fractured glass, and plumes of shredded paper is genuinely thrilling. They’re simple mechanics, but once you’ve mastered combining them, the action and destruction you can orchestrate is breathtaking. It’s a little disappointing for a game that invests so heavily in the development of its protagonist not to reflect this at the level of gameplay:
But the inclusion of a non-regenerating health system does a great job of forcing you to play like a desperate man on the edge. You can’t cowardly hide behind a pillar waiting for you health to return
The single-player story lasts around 10-12 hours. Max Payne 3 has a variety of Arcade modes – from score challenges to speed runs to keep you busy once you finish the main story. In New York Minute, you're tasked with playing through the campaign with a clock counting down from five minutes above your head. The premise is simple: kill guys to earn time. It's like Time Crisis, and a lot of fun, but it's unlikely that you'll play through the entire again exclusively in this mode. Still, it's nice way to sample key parts of the narrative again, especially if you're partial to a state of constant anxiety.
HENCE ACCORDING TO MY RATING OF THIS GAME IS AS FOLLOW
1) PRESENTATION OF THE GAME IS GOOD HENCE I GIVE 8.7 OUT OF 10
2) GRAPHICS OF THE GAME NOT SO GOOD BUT ENVIRONMENT OF THE GAME IS GREAT HENCE I GIVE 8 OUT OF 10
3) SOUND(Stirring, evocative score by LA rock band Health highlights some exemplary voice work by James McCaffrey.) FOR THIS I GIVE 8.2 OUT OF 10
4) GAMEPLAY OF THIS GAME IS SIMPLE AND FUNNY BUT DUE TO MANY CUT SCENE MY EXPLOIT YOUR MOOD SO I GIVE 7.8 OUT OF 10
5) AS THE STORY NOT MORE THAN 10-13 HOURS HENCE LASTING APPEAL RATING GIVEN BY ME IS 8 OUT OF 10
OVERALL RATING IS AROUND 8.7 OUT OF 10.HENCE THIS GAME IS IN AMAZING CATEGORY.
Max Payne 3 looks very different from its predecessors.The rundown tenements and shadowy sidewalks of New York have been replaced by the hedonistic nightclubs and baking heat of São Paulo, where Max has taken a job working private security for wealthy businessman Rodrigo Branco. Unsurprisingly, things don’t work out for Max: Rodrigo’s trophy wife, Fabiana, is kidnapped on Max’s watch, which sets in motion a chain of events that draws Max into a much larger, more sinister story.
The change of location is underscored by a raft of cinematic effects: scan lines, chromatic aberration, shifting film stock. Initially, it all seems a bit much, too noisy and distracting, but after a while you acclimatise and it becomes part of the game’s distinctive texture. But it’s not just stylish gloss – like everything in the game, it feeds into the characterisation of Max, emphasising his jaded disconnection from the world around him.
According to me gameplay of this installment of max payne is quite impressive than the other max payne games. Consequently, the game is heavily punctuated by cut scenes – some brief, some quite long. And it’s easy to see how their frequency may prove too intrusive; some players might feel that control is being taken away from them too soon or given back a little too late. Ultimately, it’s a trade-off, and if you buy into Max’s plight, cut scenes become engrossing, and it’s joy to see them bleed seamlessly into the furious action.The core gameplay is simple yet refined. Although there are a range of distinctive weapons in the game, you can only carry two side-arms and one two-handed weapon at any given time. And if you choose to dual-wield, you’re forced into dropping the larger, potentially more powerful weapon. It keeps things straightforward and uncluttered. Max’s signature time-bending moves – Bullet Time and Shoot Dodge – return, and are easy to pick up and master. The game’s fully-destructible environments really intensify firefights – seeing the air around you slowly woven with spiralling bullets, fractured glass, and plumes of shredded paper is genuinely thrilling. They’re simple mechanics, but once you’ve mastered combining them, the action and destruction you can orchestrate is breathtaking. It’s a little disappointing for a game that invests so heavily in the development of its protagonist not to reflect this at the level of gameplay:
But the inclusion of a non-regenerating health system does a great job of forcing you to play like a desperate man on the edge. You can’t cowardly hide behind a pillar waiting for you health to return
The single-player story lasts around 10-12 hours. Max Payne 3 has a variety of Arcade modes – from score challenges to speed runs to keep you busy once you finish the main story. In New York Minute, you're tasked with playing through the campaign with a clock counting down from five minutes above your head. The premise is simple: kill guys to earn time. It's like Time Crisis, and a lot of fun, but it's unlikely that you'll play through the entire again exclusively in this mode. Still, it's nice way to sample key parts of the narrative again, especially if you're partial to a state of constant anxiety.
HENCE ACCORDING TO MY RATING OF THIS GAME IS AS FOLLOW
1) PRESENTATION OF THE GAME IS GOOD HENCE I GIVE 8.7 OUT OF 10
2) GRAPHICS OF THE GAME NOT SO GOOD BUT ENVIRONMENT OF THE GAME IS GREAT HENCE I GIVE 8 OUT OF 10
3) SOUND(Stirring, evocative score by LA rock band Health highlights some exemplary voice work by James McCaffrey.) FOR THIS I GIVE 8.2 OUT OF 10
4) GAMEPLAY OF THIS GAME IS SIMPLE AND FUNNY BUT DUE TO MANY CUT SCENE MY EXPLOIT YOUR MOOD SO I GIVE 7.8 OUT OF 10
5) AS THE STORY NOT MORE THAN 10-13 HOURS HENCE LASTING APPEAL RATING GIVEN BY ME IS 8 OUT OF 10
OVERALL RATING IS AROUND 8.7 OUT OF 10.HENCE THIS GAME IS IN AMAZING CATEGORY.

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